/**
 * 
 */
package com.game.zhajinhua.common;

import com.game.common.PokerConst;

/**
 * @author lushouzi
 * 
 */
public class ZhajinhuaConf extends PokerConst{
	private String tableKey="1:1:1";
	private byte min_count = 2;
	private byte max_count = 6;
	private byte ai_count=1;
	private byte round_sec=30;
	private byte ready_sec=8;
	private int min_gold=5000;
	
	public byte getMin_count() {
		return min_count;
	}
	public void setMin_count(byte min_count) {
		this.min_count = min_count;
	}
	public byte getMax_count() {
		return max_count;
	}
	public void setMax_count(byte max_count) {
		this.max_count = max_count;
	}
	public byte getAi_count() {
		return ai_count;
	}
	public void setAi_count(byte ai_count) {
		this.ai_count = ai_count;
	}
	public byte getRound_sec() {
		return round_sec;
	}
	public void setRound_sec(byte round_sec) {
		this.round_sec = round_sec;
	}
	public String getTableKey() {
		return tableKey;
	}
	public void setTableKey(String tableKey) {
		this.tableKey = tableKey;
	}
	public byte getReady_sec() {
		return ready_sec;
	}
	public void setReady_sec(byte ready_sec) {
		this.ready_sec = ready_sec;
	}
	public int getMin_gold() {
		return min_gold;
	}
	public void setMin_gold(int min_gold) {
		this.min_gold = min_gold;
	}
}
